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Fallout 4 weapon balance
Fallout 4 weapon balance













fallout 4 weapon balance

However, this might not always be a good thing. Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. The weapon mods range from scopes and silencers to extended mags and several in-between. Such is the case of the varmint rifle's unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.īy themselves, the weapon mods are weightless and serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant.

fallout 4 weapon balance

However, some unique variants have both mods and better base stats. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.

fallout 4 weapon balance

One of the features added to New Vegas is the ability to custom modify certain base weapons. “ Weapon mods can increase ammunition capacity and damage, reduce spread and weight, or add special equipment like scopes. Other differences between unique weapons do not technically count as weapon mods, seeing as there is only one of each unique weapon. The only upgrades seen in Fallout 3 are scopes, the occasional use of silencers and the use of extended magazines.

fallout 4 weapon balance

  • Algernon, in the basement of New Reno Arms.
  • "Big Frigger" power fist → Mega power fist.
  • Winchester P94 plasma rifle → Turbo plasma rifle.
  • Glock 86 plasma pistol → Plasma pistol (ext.
  • Wattz 2000 laser rifle → Laser rifle (ext.
  • Wattz 1000 laser pistol → Magneto-laser pistol.
  • Colt Rangemaster hunting rifle → Scoped hunting rifle.
  • AK-112 assault rifle → Assault rifle (exp.
  • In Fallout 2, one can pay a mechanic to upgrade certain weapons for them. Only Smitty can perform modifications in Fallout, and the only weapon he can upgrade is the Winchester P94 into a turbo plasma rifle.















    Fallout 4 weapon balance